Apps
Mobile apps designed and developed from the first user flow through to launch. I handle UX, UI and React Native development to create polished cross-platform apps for iOS and Android.
User journeys, wireframes and polished interfaces designed around what people actually need to do in the app.
Cross-platform mobile app development for iOS and Android using React Native and Expo.
Connecting your app to APIs, CMS platforms, booking systems and other services it needs to work with.
Real-device testing, responsive fixes and preparation for release across iOS and Android.
From the first screen to a working mobile app.
I’m a freelance mobile app designer and developer working across UX, UI and React Native development. Rather than stopping once the Figma files are finished, I can take an app from the initial user flows and interface design through to a working iOS and Android application.
I build cross-platform mobile apps using React Native and Expo, including integrations with APIs, CMS platforms, booking systems and other third-party services. Designing and developing the app together also means interactions and technical constraints can be considered before they become problems later in the build.
Based in Manchester, I work with businesses and agencies looking for freelance app development, React Native development or mobile UX/UI design, either as a complete project or as part of a wider team.

App design and development questions
A bespoke cross-platform app from me typically costs £5k–£10k (+VAT), priced as a fixed quote once the features are scoped. I build in React Native, so one codebase covers iOS and Android and you're not paying for two separate apps. The main cost drivers are accounts and sign-in, payments, integrations and how much backend is needed. For scale, Fun Arena's build covered bookings, loyalty tiers, gift cards, family accounts, push notifications and a Firebase backend.
Yes. A React Native app built with Expo runs natively on iPhone, iPad and Android from one TypeScript codebase. Fun Arena works this way: one codebase supports iOS 15.1+ and Android 7.0+, and the app is live on the App Store and Google Play with more than 2,200 users signed up. One codebase also means one set of fixes and updates after launch, rather than two apps to keep in step.
React Native suits most business apps, such as booking, loyalty and content apps, because it builds native iOS and Android apps in TypeScript and React, the same language and framework many websites use. Fully native Swift and Kotlin can make sense for apps built around heavy graphics or the newest device features, but it means two codebases to build and maintain. Flutter is a capable alternative, though it's written in Dart, so it doesn't share a language with a React or Next.js website.
Start with a short call about what the app needs to do, who it's for and when you need it. From there I agree a scope, timeline and fixed price with you, then design the app before building it: on Fun Arena, that meant early UX flows, then UI design and prototypes, then the build. I'm based in Manchester and work with people anywhere, so send me a rough brief to get started.
Yes, as long as that software has an API or webhooks. Fun Arena opens the venue's existing ROLLER checkout in-app, and when ROLLER confirms payment, a webhook records the booking against the member's account and credits one point per pound. Events, offers and gift cards come from Contentful, so the venue can update them without an app release, and sign-in, account data and points run on Firebase.
A first version of an app usually takes 4 - 8 weeks from the first call to release, depending on how many features and integrations it needs. That covers UX and UI design, React Native development, testing on real devices and preparation for release on both stores. Fun Arena launched on Google Play on 12 July 2026, with the iPhone and iPad version following on 22 July.
Ongoing support is a monthly block of time, priced £35 / hour, for fixes, updates and new features. Apps need regular releases to keep up as Apple and Google update their operating systems and store rules, and services such as Firebase and Contentful can carry their own running costs. Fun Arena has shipped three updates since launch, up to version 1.0.4 on 1 September 2026.
